Enterprise-Grade Protection

PixelRaid DDoS Protection

Enterprise-grade Minecraft protection with clean routing and hidden backend shielding.

Always-On Protection

Protect the network without exposing the real backend.

Protection Stack

The goal is simple: strong edge protection, hidden backend exposure, and a setup that still feels practical for real Minecraft traffic.

Enterprise DDoS Protection

Traffic is filtered before it can overload the actual backend and chew through the resources that should be reserved for real players.

Global Anycast Network

Edges across Europe, North America, Asia Pacific, Oceania, and South America pull traffic into the nearest useful location first.

Smart Low-Latency Routing

Protection is routed with latency in mind so the shield does not have to feel bloated or clumsy just to stay effective.

Minecraft L7 Bot Flood Filtering

Application-layer filtering helps deal with Minecraft-specific floods, fake joins, and request abuse that simpler filtering can miss.

Advanced TCP Hardening

Connection behavior is hardened to reduce junk traffic impact and keep the edge more stable under abuse.

Hidden Backend IP Protection

The origin stays behind the protected entry point, helping keep the real machine out of public view.

Always-On Automatic Protection

The shield is live the whole time so the protection layer is already in place before an attack window starts.

Global Anycast Network//Smart Low-Latency Routing//Minecraft L7 Filtering//Hidden Backend IP Protection//
Global Anycast Network//Smart Low-Latency Routing//Minecraft L7 Filtering//Hidden Backend IP Protection//

Global Anycast Network

Choose a nearby protected location so players connect through our DDoS filtering before traffic reaches your server.

London, United Kingdom

Maintenance

UK entry point for low-latency player traffic.

Under maintenance - UK traffic is currently being forwarded to Frankfurt, Germany.

Frankfurt, Germany

Central European routing with fast reach into major Minecraft regions.

Nuremberg, Germany

Additional German edge capacity for resilient European routing.

New York City, USA

East coast handling and cleaner transatlantic entry paths.

Miami, USA

Southern US edge coverage with strong reach into nearby regions.

Los Angeles, USA

West coast edge presence for players across western North America.

Johor, Malaysia

Southeast Asia edge presence for communities around Malaysia and Singapore.

Sydney, Australia

Oceania edge coverage for Australian and nearby APAC communities.

Sao Paulo, Brazil

South American edge coverage for Brazilian and wider LATAM traffic.

What this means for your server

Players get a clean address to join through, attacks are filtered before they reach the machine, and you can choose the region that makes the most sense for your community.

How It Works

Customers do not need the plumbing, just the outcome: cleaner public routing, filtered traffic at the edge, and a backend that is not standing alone on the open internet.

01

Traffic hits the edge first

Players connect through the protected public path rather than touching the origin directly.

02

Bad traffic is filtered out

Floods, junk packets, and Minecraft-specific abuse are handled before the backend wastes time on them.

03

Clean traffic reaches the node

The backend only sees the traffic that should be there, giving the server more room to stay responsive.

Why It Matters For Minecraft

Minecraft protection is not just about giant attacks. It is also about stopping floods, fake joins, and traffic spikes from turning the server experience into a mess.

Better public entry points

Customers get a cleaner join address while the actual backend stays behind the protection layer.

More breathing room at peak time

When traffic spikes or abuse starts, the origin is not left taking the first punch on its own.

Protection that still feels usable

The point is not just to survive. It is to keep the network feeling stable and joinable while protection does its job.

Built to take the hit before your server does

PixelRaid DDoS Protection keeps the frontend protected, the backend hidden, and the routing clean enough that real Minecraft traffic can keep moving.

Enterprise-grade edge filtering
Hidden backend IP shielding
Low-latency anycast entry
Minecraft-first protection logic